New or expanded creatures to surprise your players with...

ELEMENTALS Given physical form by magicians, elementals are the semi-intelligent embodiment of one of the "elemental forces". The exact size and power of the elemental conjured is dependent on the amount of the element used in its creation and the amount of power the magician is able to focus into the creation spell.

The following is a basic list of the 4 main elemental types

Air Elementals
General Stats
STR:10 TMP:50 DEX:25 ARE: Anywhere
SPC:20 BAN: Solidification

Lesser Air Elemental*AGI:25 DAMAGE: 1d4 SIZ: 2 feet HPT: 10
Standard Air Elemental**AGI:30 DAMAGE: 2d6 SIZ: 6 feet HPT: 35
Greater Air Elemental***AGI:35 DAMAGE: 3d8 SIZ: 12 feet HPT: 75

*Created in an enclosed area smaller than a 20x20x20 foot cube
**Maximum size created from Aeromancy spell without additional WKM, requires a volume of air in excess of a 20x20x20 foot cube
*** Additional 20 WKM required, requires air volume in excess of 1000x1000x1000 foot cube

Notes on Air Elementals:
Air elementals appear as a swirling cloud of air similar to a tornado.
In addition to the listed bane's, siphoning its elemental mass into 2 separate containers can dispel an air elemental.
Air Elementals have access to the following Aeromancy spells, which are used by sacrificing HPT:

  • Call Wind (5 HPT cost)
  • Create Air (3 HPT cost)
  • Cyclone (25 HPT cost)
  • Wall of Wind (10 HPT cost)
  • Wind Blast (10 HPT cost)


    Earth Elementals
    General Stats
    TMP:75 DEX:12 AGI:10 ARE: Anywhere
    SPC:20 BAN: Acid - double damage

    Rock source size (must be single, whole stone)
    Bowling ball sizedSTR:10 DAMAGE: 1d8 SIZ: 1 foot HPT: 10
    Man sizedSTR:20 DAMAGE: 2d10 SIZ: 6 feet HPT: 75
    Boulder/Car sized*STR:40 DAMAGE: 5d12 SIZ: 8 feet HPT: 100
    House sized**STR:100 DAMAGE: 5d20+10 SIZ: 20 feet HPT: 300

    *Maximum size using Geomancy spell without additional WKM cost.
    **Maximum size useable. Requires an additional 35 WKM

    Notes on Earth Elementals:
    Earth Elementals appear as humanoids made of the rock type used.
    Earth Elementals have an armor rating equal to the strata type
    Earth Elementals have access to the following Geomancy spells, which are used by sacrificing HPT:

  • Crumble (10 HPT cost)
  • Dig (20 HPT cost)
  • Earth Bolts (5 HPT cost)
  • Earth Bonds (10 HPT cost)
  • Earthquake (15 HPT cost)
  • Entomb (15 HPT)
  • Pass Earth (5 HPT)
  • Stone Shape (1 HPT)



    Fire Elementals
    General Stats
    TMP:15 DEX:18 STR:12 ARE: Anywhere
    SPC:20 BAN: Cold and Water- double damage

    Fire source size
    CandleAGI:15 DAMAGE: 1 SIZ: 3 - 6 inches HPT: 5
    TorchAGI:18 DAMAGE: 1d4 SIZ: 1 foot HPT: 10
    Normal CampfireAGI:20 DAMAGE: 1d6+2 SIZ: 1 - 4 feet HPT: 25
    Large Fire / Barbeque PitAGI:22 DAMAGE: 2d8+3 SIZ: 6 feet HPT: 45
    Bonfire*AGI:24 DAMAGE: 2d10+5 SIZ: 8 feet HPT: 60
    Brushfire**AGI:28 DAMAGE: 3d12+8 SIZ: 12 feet HPT: 85
    Forest Fire***AGI:31 DAMAGE: 3d20+10 SIZ: 20 feet HPT: 125


    *Maximum size from Pyromancy spell without additional WKM
    **Additional 15 WKM required
    *** Additional 30 WKM required

    Notes on Fire Elementals:
    In addition to the listed banes, extinguishing its source fire assuming you can find it can dispel a fire elemental.
    Fire Elementals have access to the following Pyromancy spells, which are used by sacrificing HPT:

  • Cause Fire (5 HPT cost)
  • Fireball (10 HPT cost)
  • Fireblast (10 HPT cost)
  • Fireburst (10 HPT cost)
  • Firefall (20 HPT cost)
  • Firestorm (50 HPT cost)
  • Flameweb (10 HPT cost)
  • Heatwave (5 HPT cost)
  • Immolation (0 HPT cost, considered already in effect)
  • Spontaneous Combustion (50 HPT cost)
  • Wall of Fire (10 HPT cost)



    Water Elementals
    General Stats
    TMP:50 STR:14 AGI:21 ARE: Anywhere
    SPC:20 BAN: Fire and extreme Cold - double damage

    Water source size
    1 GallonDEX:10 DAMAGE: 1 SIZ: 6 inches HPT: 5
    Full SinkDEX:12 DAMAGE: 1d4 SIZ: 1 foot HPT: 10
    Tub FullDEX:14 DAMAGE: 1d6+1 SIZ: 3 feett HPT: 20
    Hot TubDEX:16 DAMAGE: 2d6+4 SIZ: 6 feet HPT: 40
    Standard Pool / Pond*DEX:18 DAMAGE: 2d8+6 SIZ: 9 feet HPT: 75
    Olympic Pool / Small Lake**DEX:20 DAMAGE: 2d10+8 SIZ: 13 feet HPT: 125
    Large Lake***DEX:22 DAMAGE: 2d20+12 SIZ: 20 feet HPT: 175

    *Maximum size from Hydromancy spell without additional WKM
    **Additional 20 WKM required
    ***Additional 35 WKM required

    Notes on Water Elementals:
    Water Elementals appear as columns of water which resembles a waterspout.
    In addition to the listed bane's, evaporating its source body of water, assuming you can find it can dispel a fire elemental.
    Water Elementals have access to the following Hydromancy spells, which are used by sacrificing HPT:
  • Breathe Water (5 HPT cost)
  • Dehydrate (10 HPT cost)
  • Dissolve (30 HPT cost)
  • Heat/Cool Water (3 HPT cost)
  • Piercing Spray (5 HPT cost)
  • Purification (10 HPT cost)
  • Tsunami (25 HPT cost)
  • Wall of Water (10 HPT cost)


    Back to The GM Stuff Main Page


    Source Material: William Travis


    database home








    |HOME |NEWS |DATABASE |PERSONNEL |GM's ONLY |LINKS |