DEDUCTIVE REASONING
Military Education, Self Taught, Higher Education
Prerequisite - Observation 10 or Physical Surveillance 10 By using this skill the character can make leaps of logic based upon the evidence at hand.
Example: Bob meets Tina and tries to deduce what she does for a living, he uses his Observation skill and notices 3 things :

  • Tina smells faintly like iodine
  • Tina is approximately 22 years old
  • Tina's hair has been wet recently but was allowed to dry naturally without being brushed.
    Bob then thinks back and recalls that it was raining last night between 3am and 6am. Bob makes and succeeds in his Deductive reasoning check and deduces that Tina is a Paramedic based on the fact that Iodine is used primarily in hospitals and ambulances (making Tina a nurse or a paramedic since she is too young to have completed medical school). He determines she would be a paramedic because a nurses shift would have prevented her from being outside during the hours of 3 and 6 am, but as a paramedic the odds are good she would have been responding to an emergency and not had time to deal with wet hair.

    ESCAPE ARTIST
    Work Experience, Military Education, Self Taught
    This skill allows the user to make a test against restraints placed upon him. The character uses his knowledge of weak points and his own flexibility to escape from his restraints. The GM should apply modifiers depending on the strength of the restraints, how much room the person has to move, ect.

    FORENSICS
    Higher Education, Military Education, Self Taught
    The ability to analyze the aftermath of a scene and deduce what took place and often the order of actions.

    HAGGLING
    Work Experience,Self Taught
    The ability to bargain with people to increase the price someone pays the character for items or to reduce the price the character pays for items.

    HERALDRY
    Military Education, Higher Education, Self Taught
    The ability to discern information about a person, family or organization based upon is symoblic markings such as a Coat of Arms, Japanese mon, or Scottish Kilt.

    HYPNOSIS
    Higher Education, Military Education, Self Taught
    The ability to place a person in a trance. This skill allows interrogation within reason and can be used to bypass fears or inhibitions in the target's psyche. In most cases the target cannot be hypnotized to perform actions contrary to their nature. This skill requires that the hypnotist have the full attention of the target.

    INCANTATION
    Self Taught, Bureau Special Skill
    Prerequisite - Magic- White, Grey, or Black 10
    This skill allows any non-psionic mortal, mage or mundane, to attempt to cast spells from a prepared spellbook (which must itself have magical power in order to fuel the spell) by reciting the incantions according to the instructions of the book. The incanter must make an incantation skill check, followed by an appropriate Magic skill check (Magic - White, Grey, or Black) and, if needed, a Ritual skill check (see skill Rituals). Should the Incatation skill fail the spell misfires (actual results depend on the GM, usually the incanter suffers some sort of physical drain or affliction), However if the Incatation skill succeeds but the Magic skill check fails the spell will go horribly wrong (the actual result is once again up to the GM but he is encouraged to be nasty to the PC, magic is not for the un-trained).
    NOTE: spells cast in this manner may be snap cast, BUT snap casting cause all checks to be made with the snap casting penalty and often leads to even more dangerous misfires.

    KIRLIAN ANALYSIS
    Higher Education, Self Taught
    The ability to interpret Kirlian auras and determine the scanned being's physical and emotional status, and the being's true nature. Also may be used to "track" and aura less than 2 hours old and can be used on a body to determine type of death (violent, sudden, peaceful, suicide, ect) if the person has died in the last 6 hours.

    LIP READING
    Higher Education, Military Education, Self Taught
    The ability to understand what a person is saying without actually hearing the words spoken. To use this skill the character must be able to clearly see the targets lips move and must understand the language that the target speaks.

    MEDITATION
    Bureau Special Skill, Self Taught, Higher Education
    Meditating allows a person to relax themselves to a point near sleep, while remaining aware of their surroundings. A meditating person can go into a light (partial awareness of surroundings) or heavy (almost no awareness) meditative state.

    MYTHOLOGY
    Higher Education, Self Taught
    The study of legendary beings and events detailed in the history of a culture.

    QUICKSILVER CONTROL
    Bureau Special Skill, Self Taught
    Checked to activate Quicksilver gland without psychological stimulus. A successful check allows the gland recipient to activate the gland at will, activate it to cover only certain areas or to exude quicksilver onto an object.

    RITUALS
    Self Taught, Bureau Special Skill
    Prerequisite - Magic- White, Grey, or Black 10
    The ritual skill allows mundane mortals and mages alike to attempt to correctly execute rituals associated with spell casting. Most rituals are used when calling upon an outside source of power such as magical spellbook, ancient scrolls, divine teachings, ect. The ritual skill is often used in conjunction with the Incantation skill. The user performs the ritual according to the instructions but does not check his/her skill until the actual spell being cast is checked (thus the user has know way of learning ahead of time if he/she performed the ritual wrong or right). Rituals should NOT be hurried, should a charater insist on rushing a ritual, he will discover that attempts to rush a ritual will result in failure of the ritual 90% of the time (no modifiers allowed other than Divine or Infernal influences), usually with unfortunate consequences.

    SELF CONTROL
    Bureau Special Skill, Self Taught, Military
    This skill can be checked against to remain calm. Often used to resist fear effects or control reflexive actions.

    SPATIAL GEOMETRY
    Technical School, Military Education, Self Taught
    The ability to visualize the path of an object through three-dimensional space and predict what objects will affect its course and how to use or avoid the obstacles. Although useful in only a few combat situations that require bouncing projectiles, this skill is often used in billiards and pinball machines.

    SPEED READING
    Technical School,Military Education, Self Taught
    The ability to skim quickly through printed text and retain the information read. The higher the skill level of the character the better his/her recall of the printed information.

    STEALTH
    Military Education, Self Taught
    The art of remaining unnoticed while tracking or being tracked. Can be used to achieve silent or unseen movement (within limits) or to travel in such a way as make tracking difficult.

    TRACKING
    Military Education, Self Taught
    The ability to follow the trail left by a person or object as it travels. Weather conditions and terrain limit this skill.

    TRIVIA
    Self Taught
    The accumulation of odd, little known and often useless facts. Often used by game show contestants.

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    Source Material: William Travis


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