Who built the StarGates? No one knows. It was originally believed that the Goa'uld had constructed the StarGate network. Daniel Jackson theorizes that a race of aliens impersonating the Norse gods constructed the StarGates. The true origins of the StarGate are still unknown and the creators are simply called "The Ancients".

The StarGate contains nine lockable chevrons. Although the gate can accept up to nine chevrons, typically only seven of these are used when dialing from a gate. An eighth chevron has been activated on more than one occasion (thanks to the Asgard) and the extra chevron adds a new distance calculation to the existing points, like a different area code, but requires massive amounts of power to use. The purpose or function of the ninth chevron is still unknown.

The "SG" designation denotes that the team is a part of the StarGate program, while the number following the StarGate designation is to distinguish between separate StarGate teams. Certain teams have special duties within the StarGate program. Listed below are all special designation teams noted thus far in the series:
Special Team Designations:
  • SG-1 - Exploration Team, lead by Colononel Jack O'Neill
  • SG-2 - Exploration Team
  • SG-3 - Marine combat unit, lead by Colonel Makepeace.
  • SG-4 - Exploration Team
  • SG-5 - Marine combat unit
  • SG-6 - Search & Rescue
  • SG-7 - Scientific Corp.
  • SG-8 - Medical team, accompanies SG-3 during medical emergencies.
  • SG-9 - Diplomatic Corp., led by attorney Major Stan Kovachek.
  • SG-10 - Covert Operations
  • SG-11 - Engineering Corp.


    Abbreviations for standard equipment
    M.A.L.P. Mobile Analytic Laboratory Probe, which travels through the StarGate to unexplored offworld locations, determining whether or not it is safe for human teams to proceed through the StarGate.
    D.H.D. Dial Home Device: an altar-like device which has engraved pads which correspond to the 39 symbols on the StarGate for which it was created, pressing central "eye" powers up the Gate and pressing the symbols on the DHD activates the chevrons on the StarGate.
    G.D.O. Garage Door Opener: transmits a radio signal through the StarGate to open the iris placed over the StarGate on Earth.
    F.R.E.D. Field Remote Expeditionary Device: carries supplies for field units on the other side of the StarGate. With six wheels, FRED can navigate almost any terrain.
    T.E.R. Transphase Eradication Rod: detects objects operating in the light spectrum 180 degrees out of phase of human vision, like the alien race the Reetouh and the cloaking device designed by the Go'auld, Hathor.

    As many cultures encountered by the SG teams are derived from ancient Earth cultures, a linguist is needed for each team, to be able to communicate with most of these cultures. SG-1 also has Teal'c along, a 90 year old Jaffa, who can communicate with all other Goa'uld language using races such as the Jaffa. Occasionally, SG teams even encounters a race, like the Asguard, who are technologically superior to humans and decipher English in order to communicate with the team.

    Standard Team Skill Requirements: Must be possessed by at least one team member unless otherwise noted.
    Anthropology = 7+Sociology = 7+
    Linguistics = 12+Language, Goa'uld = 7+
    Language, Latin = 12+Language, Greek = 12+
    Language, Arabic = 12+Language, (Other) = 12+
    Psychology = 7+Survival, Jungle = 7+
    Survival, Desert = 7+Survival, Mountain = 7+
    Survival, Cold = 7+Small Unit Tactics = 7+
    StarGate Technology* = 5+Astronomy = 7+
    Astrophysics = 7+Biochemistry = 7+
    Biology, Human = 7+Emergency Medical Care* = 7+
    Chemistry, Organic = 7+Chemistry, Inorganic = 7+
    Chemistry, General = 7+Diplomacy = 8+
    Ecology = 6+Geology = 7+
    History, General = 10+Metallurgy = 8+
    Public Speaking = 8+Religion = 10+
    Swimming* = 7+StarGate Operations = 8+
    Mythology = 7+Diversion = 6+
    Demolitions = 7+Heraldry = 7+
    Mechanical Diagnosis = 6+Mathematics = 7+
    Mathematics, Higher = 7+Stealth = 7+

    *2 or more members must possess these skills
    New Skills
    StarGate Technology M,S (prerequisites: Mathematics 10+, Mathematics, Higher 10+, Physics 10+)
    Knowledge of StarGates and the principles that govern their operation.
    *Special skill costs double points to advance for skill levels 1-7 and triple normal skill point cost for levels 8-20
  • Lvl 1-3: Can operate a StarGate without a D.H.D. if sufficient computer assistance (i.e. mutli-cray) is available to compensate for lack of D.H.D.
  • Lvl 4-7: Has rudimentary understanding of wormhole properties and can operate a StarGate without D.H.D. based on this knowlege. Can construct a bare bones D.H.D. substitute.
  • Lvl 8-12: Can make minor repairs a D.H.D. if proper materials and schematics are available.
  • Lvl 13-19: Can make major repairs to a D.H.D. with the proper tools, can make minor repairs to a StarGate with proper materials and schematics. Can modify an existing power source to power a StarGate
  • Lvl 20-26: Can build a D.H.D. from scratch if proper tools and materials are available and make major repairs to a malfunctioning StarGate.
  • Lvl 27+: Can build a StarGate if the proper tools and material are available. Understands the inner workings of StarGates.

    Language, Goa'uld* S
    *Special skill costs double points to advance for skill levels 1-7
    The spoken and written language of the Goa'uld.

    StarGate Operation M,S
    Skill needed to operate a functional StarGate with D.H.D
    *Special skill costs double points to advance for skill levels 1-7
  • Lvl 1-3: Can operate a StarGate if D.H.D. is present and necessary symbols are known in advance. Possesses rudimentary knowledge of the do's and don'ts of Gate travel
  • Lvl 4-7: Understands the basics of StarGate controls and rudimentary defense against incoming hostiles. Understands the basic working principles of StarGates.
  • Lvl 8-12: Can manually dial a StarGate if power source is available and can calculate which symbols are needed to dial to a known location, can determine 7th chevron without outside help.
  • Lvl 13-19: Can make minor repairs to a D.H.D. with the proper tools and schematics, can make rough guesses of dialing combinations for unknown areas. Possesses advanced understanding of Gate Travel.
  • Lvl 20-26: Can modify D.H.D. and Gate controls to allow 8th Chevron inputs for intergalactic travel, can override the normal 37 minute limit on gate openings.


    |Personnel - Contacts|

    Source Material: William Travis


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