Designed to give characters a slightly broader base of skills starting out these "packs" may be purchased with initial skill points during character creation only.
Players may purchase more than one "pack" for a starting character but may not purchase the same pack twice. Game Masters may choose to allow players to buy packs after creation but this is not reccomended since these packs give skills that start at 1d4+1 and give bonuses to Stats.
Unless otherwise noted all skills gained in a skill pack start at 1d4+1
High School Pack
costs 5 skill points
Mathematics
Dating
Domestic Technology (or Fabrication, Wood)
Biology, Human
Chemistry, General
Computer Operations
Geography
History, General
Language (choice of French, Spanish, German) at level 10
Sport skill of choice
Pilot Motor Vehicle
Hobby skill of choice
Mage Pack
costs 5 skill points
Anthropology
Archaeology
Ecology
Heraldry
Astronomy
Mythology
Astrology
Geology
Language, (Ancient Sumerian, Latin, or other ancient language) at level 12 (do not roll 1d4+1)
Philosophy
Religion
Rituals
Incantations
Military Pack
costs 6 skill points
Blade Fighting
Cold Survival
Crude Weapons
Desert Survival
Fabrication, Wood
Guerilla Tactics
Grenade Weapons
Jungle Survival
Physical Surveillance
Projectile Weapons Technology
Stealth
Swiming
Tactics
Weapons, Military Light
Police Pack
costs 6 skill points
Criminal Law
Criminal Science
Interrogation
Law Enforcement
Emergency Medical Care
Martial Arts, Judo
Martial Arts, Passive Offense
Martial Arts, Passive Defense
Forensics
Quick Draw, Nightstick
Observation
Public Speaking
Security
Vehicle Repair, Auto
Doctor Pack
costs 5 skill points
+1 to Intelligence stat if under 15
Biology, Human (add to existing skill if already present)
Biochemistry
Cryogenics
Health Care
Emergency Medical Care
Lifesaving
Mortuary Science
3 additional picks of players choice from the Medical Skills list
Espionage Pack
costs 6 skill points
Communications Technology
Computer Tapping
Wire Tapping
Computer Research
Physical Surveillance
Cosmetology
Political Science
Psychology
Sociology
Espionage
Breaking and Entering
Lip Reading
Preist Pack
costs 4 skill points
+1 to Charisma if under 15
Public Speaking
Sociology
Religion
Diplomacy
Language, (Latin, Hebrew, or other "religious" language) at 12 (do not roll 1d4+1)
Philosophy
1 additional skill from the priest's list
Professional Pack
costs 4 skill points
Accounting
Administration
Banking
Business Law
Corporate Structure
Finance
Computer Operation
Labor Relations
Retail Science
Security
Tax Lawyer
Persuasion
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Source Material: William Travis
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