Designed to give characters a slightly broader base of skills starting out these "packs" may be purchased with initial skill points during character creation only. Players may purchase more than one "pack" for a starting character but may not purchase the same pack twice. Game Masters may choose to allow players to buy packs after creation but this is not reccomended since these packs give skills that start at 1d4+1 and give bonuses to Stats.

Unless otherwise noted all skills gained in a skill pack start at 1d4+1

High School Pack
costs 5 skill points

  • Mathematics
  • Dating
  • Domestic Technology (or Fabrication, Wood)
  • Biology, Human
  • Chemistry, General
  • Computer Operations
  • Geography
  • History, General
  • Language (choice of French, Spanish, German) at level 10
  • Sport skill of choice
  • Pilot Motor Vehicle
  • Hobby skill of choice

    Mage Pack
    costs 5 skill points

  • Anthropology
  • Archaeology
  • Ecology
  • Heraldry
  • Astronomy
  • Mythology
  • Astrology
  • Geology
  • Language, (Ancient Sumerian, Latin, or other ancient language) at level 12 (do not roll 1d4+1)
  • Philosophy
  • Religion
  • Rituals
  • Incantations

    Military Pack
    costs 6 skill points

  • Blade Fighting
  • Cold Survival
  • Crude Weapons
  • Desert Survival
  • Fabrication, Wood
  • Guerilla Tactics
  • Grenade Weapons
  • Jungle Survival
  • Physical Surveillance
  • Projectile Weapons Technology
  • Stealth
  • Swiming
  • Tactics
  • Weapons, Military Light

    Police Pack
    costs 6 skill points

  • Criminal Law
  • Criminal Science
  • Interrogation
  • Law Enforcement
  • Emergency Medical Care
  • Martial Arts, Judo
  • Martial Arts, Passive Offense
  • Martial Arts, Passive Defense
  • Forensics
  • Quick Draw, Nightstick
  • Observation
  • Public Speaking
  • Security
  • Vehicle Repair, Auto

    Doctor Pack
    costs 5 skill points

  • +1 to Intelligence stat if under 15
  • Biology, Human (add to existing skill if already present)
  • Biochemistry
  • Cryogenics
  • Health Care
  • Emergency Medical Care
  • Lifesaving
  • Mortuary Science
  • 3 additional picks of players choice from the Medical Skills list

    Espionage Pack
    costs 6 skill points

  • Communications Technology
  • Computer Tapping
  • Wire Tapping
  • Computer Research
  • Physical Surveillance
  • Cosmetology
  • Political Science
  • Psychology
  • Sociology
  • Espionage
  • Breaking and Entering
  • Lip Reading

    Preist Pack
    costs 4 skill points

  • +1 to Charisma if under 15
  • Public Speaking
  • Sociology
  • Religion
  • Diplomacy
  • Language, (Latin, Hebrew, or other "religious" language) at 12 (do not roll 1d4+1)
  • Philosophy
  • 1 additional skill from the priest's list

    Professional Pack
    costs 4 skill points

  • Accounting
  • Administration
  • Banking
  • Business Law
  • Corporate Structure
  • Finance
  • Computer Operation
  • Labor Relations
  • Retail Science
  • Security
  • Tax Lawyer
  • Persuasion


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    Source Material: William Travis


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