GM NOTES

Vine Grove Junction, KY


SPECIAL NOTE THIS ADVENTURE INCORPORATES ASPECTS OF Chris Halliday's "TIME WAR" RPG. FOR MORE INFORMATION GO TO "http://jump.to/TimeWar"

Located about 30 miles southwest of Louisville, the Mill creek area outside of Vine Grove Junction is a veritable wasteland in Kentucky. The towns of Radcliff and Rogersville lie on either side of the Junction (which is not a town in itself) are low population areas. The main industry of the area is a power plant and the nearby military base. Tourism is a high priority as well: hunting, fishing and golf are all popular pastimes.

What has happened: A TEC Security Operative (Blue jumpsuit with Hourglass logo) was tracking a group of pirates. However he was discovered as he clocked in and shot down. The Pirates are planning to hit the gold depository and have several dozen stasis bombs and 3 outrider-controllers to disable the guards and move the gold (they have a short term displacement grenade to remove the door) and a Casual inverter to fix anything that goes horribly wrong.

The two Psi's who went comatose have suffered a precognative backlash, the future of this timeline is about to suffer a radical alteration and as such all the temporal sensitives are getting psionic feedback.

THE FOLLOWING REFERENCES THE "TIME WAR" WEBSITE, FOR MORE INFORMATION GO TO http://jump.to/TimeWar

*** Please note that the technology used by the pirates originates outside our the reality of the agents and thus operates normally if inside a mage's "null-tech" field.
At the site of the flash(crash) the agents will be able to find scattered among the trees some peices of the timeglider, a psi booster headrig (damaged), a plaser pistol (keyed to the dead agent's dna and palm implants), 1 stasis grenade and a tube containing a map tranparancy of Fort Knox with the depository area glowing red.
The dead and slightly mangled body of the TEC agent is present but hidden by a stealth suit which protects it from visual, UV, IR, krilian and sonic detection. The only way to find the body is to literally trip over it. If the agents check the military records the fingerprints will match Corporal Jonathan Grande, who was killed by friendly fire in the Gulf war.
Upon figuring out what is happening the agents will need to race to the depository (20 miles away). Upon arriving ot using satellite surveillence they will see all the guards are unconcious and the rear dock doors are open. Outside the read dock doors are 15 timegliders and 2 Outriders.
Inside the official areas of the depository 2 other outriders are searching for anyone they missed in thier first pass while 9 of the 15 pirates have shifted the 20 ton vault door 12 hours ahead and are using stasis bombs to secure the gold form transport.
Upon securing a block of gold the pirates will use an outrider to push the mass up the vaults interior ramp to the gliders. 6 other pirates are outfitted with stealth suits and are on patrol (the suits allow them to see and hear ach other).
Each outrider is equipped with 3 weapons an has 10 points of armor and has 100 HPTs. When encountering opposition the outriders first attack with their stunners (ACC 19, +10% to the COSH tables and range is 15 feet), is this does not work they use a "scyther" weapon (ACC 17, deals 6D20 blade damage), and if the preivious 2 attacks fail to neutralize a target they initiate the psi-gun mode. Psi-gun mode requires 3 rounds of scanning on a target (it tracks them with the barrel and hums) after 3 rounds the weapon fires a psionic burst tuned to counter the targets neural energy. The target suffers a 90% Deathshock and shuold they survive they are reduced to 1 HPT.

The pirates are armed with combat knives, plaser pistols (DNA encoded), statis grenades, stun grenades, Visors and the leader has a "Casual inverter" in case of emergency. One of the pirates in the Vault has a Plaser Cannon while 3 of the pirates are each operating 6 outriders (18 total).

If/when the agents defeat the pirates they will have to do some massive cover-up work, it is reccomended the Bureau send in a top ranked cleaning team to perform memory scans and alterations.

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Source Material: Chris Halliday's modified for Bureau 13 by William Travis


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